Ghost of Tsushima: Legends is Unusually Challenging
When Ghost of Tsushima dropped back in July it was a smash hit, selling 2.4 million copies in the first 3 days of its release. The game touts beautifully flowing combat and landscapes in an homage to classic Japanese films. It also tells a gripping story, with the player taking on the role of Jin Sakai, who must defend his homeland from a Mongol invasion. Once one finished the story, however, there wasn’t much more to do in Tsushima. This was the main thing detractors would point to when criticizing the game. Many people (including myself) beat the game in the first week of its release and then had no reason to pick it up again. So, Sucker Punch got back to work and brought us Legends, a new online multiplayer game mode that gives players a reason to return to the instant classic.
Ghost of Tsushima: Legends, was released on October 16th,
and allows players to play in groups of two or four. The two-person game mode
contains new story missions that players can complete to get new outfits, gear,
and resources for upgrading that gear. The other game mode is survival, wherein
four players attempt to defend three points on the map for up to twenty-five
waves at the highest difficulties. Both game modes have four levels of
difficulty—bronze, silver, gold, and nightmare—and the player unlocks harder
difficulties as their gear score (called Ki) rises. At higher difficulties,
there are more of the new enemy type that came with the Legends update, the Oni—who
are powerful, spirit-imbued enemies with massive health bars and dangerous
one-shot attacks. It is definitely easier to beat these if you can communicate
with your teammates, but these modes offer matchmaking if you can’t assemble
enough of your friends. Personally, I’ve already added several new players to
my friends list that I met through survival matchmaking.
The biggest grind in Legends is the classic gear
grind. Players complete missions to get new gear, then use that gear to
complete harder missions and get even better gear. It’s a tale as old as time.
There are five gear levels; common, uncommon, rare, epic, and legendary.
Legendary items can appear as a reward even in bronze missions, but they seem
to have a higher chance of dropping on higher difficulties. Additionally, epic
gear (the most useful as players can only equip one or two legendaries) only
drops at gold difficulty or higher. There are four classes for the player to
choose from—samurai, hunter, assassin, and ronin—each with unique abilities and
gear pieces, meaning players will need gear for four different play styles. Players
can also reforge a piece of gear to increase its Ki or change the perks on it.
There are many perks and substats which allow the player to tinker with their
build to output a ton of damage or stay alive as long as they can. One must
have a strong build in order to complete nightmare missions, which means you’ll
be grinding for resources as well as gear.
If all the grind of survival and story missions still
isn’t enough for you, that’s okay too. This Friday, October 30th,
the game is getting another update which brings the Tales of Iyo—a three part four-player
raid on nightmare difficulty. This will be the only game mode that doesn’t support
matchmaking. The game already encourages sociability, with the extreme
difficulty of nightmare objectives forcing players to communicate in order to
prevail. Now, with the raids, Sucker Punch has taken this a step further, so
players will have to have their four man squads set before taking on this
trial.
The main attraction of Legends is the nightmare
difficulty game modes. They offer the greatest challenge and the best chance to
get legendary gear. The nightmare story missions are challenging, but doable if
you and your teammate are patient and work together. The nightmare survival,
however, is another beast entirely that can make even Tsushima veterans feel
like hapless noobs. It requires perfect chemistry between four high level
players to hold off three points at once. It’s also a marathon, with even gold
survival missions taking up to an hour to complete—and nightmare presumably
taking longer, although I’ve yet to get past wave thirteen out of twenty-five
(I’ve linked a video below of some of my pitiful attempts). This is a truly rare game
mode that even experienced gamers probably won’t complete on the first try, or
even the first sitting. It gives players a reason to keep coming back to the
game and trying to get better. There are also weekly modifiers for nightmare
modes. For example, this week’s survival challenge gives enemies immunity to
all status effects, so that perfect fire damage hunter build you made last week
would be essentially useless for this week’s nightmare survival. This
encourages players to experiment with all the classes and many different gear
combinations, offering hours of reforging and tinkering with substats—if you’re
into that sort of thing (I am).
Warning NSFW: Language
Ghost of Tsushima is a stunningly beautiful game, and
the main story alone made it worth the $60 price tag on release. With this free
multiplayer update, the game has more replay value than ever, which it sorely
needed when it initially came out. There is already so much to do in Legends,
and with the new raids coming this Friday, there will be even more. Start
assembling your squad and optimizing your builds—the Tales of Iyo should
provide the most arduous challenge yet.
wish it was on xbox
ReplyDeleteYeah RIP xbox people
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