Ghost of Tsushima: Legends is Unusually Challenging

 When Ghost of Tsushima dropped back in July it was a smash hit, selling 2.4 million copies in the first 3 days of its release. The game touts beautifully flowing combat and landscapes in an homage to classic Japanese films. It also tells a gripping story, with the player taking on the role of Jin Sakai, who must defend his homeland from a Mongol invasion. Once one finished the story, however, there wasn’t much more to do in Tsushima. This was the main thing detractors would point to when criticizing the game. Many people (including myself) beat the game in the first week of its release and then had no reason to pick it up again. So, Sucker Punch got back to work and brought us Legends, a new online multiplayer game mode that gives players a reason to return to the instant classic.

Ghost of Tsushima: Legends, was released on October 16th, and allows players to play in groups of two or four. The two-person game mode contains new story missions that players can complete to get new outfits, gear, and resources for upgrading that gear. The other game mode is survival, wherein four players attempt to defend three points on the map for up to twenty-five waves at the highest difficulties. Both game modes have four levels of difficulty—bronze, silver, gold, and nightmare—and the player unlocks harder difficulties as their gear score (called Ki) rises. At higher difficulties, there are more of the new enemy type that came with the Legends update, the Oni—who are powerful, spirit-imbued enemies with massive health bars and dangerous one-shot attacks. It is definitely easier to beat these if you can communicate with your teammates, but these modes offer matchmaking if you can’t assemble enough of your friends. Personally, I’ve already added several new players to my friends list that I met through survival matchmaking.

The biggest grind in Legends is the classic gear grind. Players complete missions to get new gear, then use that gear to complete harder missions and get even better gear. It’s a tale as old as time. There are five gear levels; common, uncommon, rare, epic, and legendary. Legendary items can appear as a reward even in bronze missions, but they seem to have a higher chance of dropping on higher difficulties. Additionally, epic gear (the most useful as players can only equip one or two legendaries) only drops at gold difficulty or higher. There are four classes for the player to choose from—samurai, hunter, assassin, and ronin—each with unique abilities and gear pieces, meaning players will need gear for four different play styles. Players can also reforge a piece of gear to increase its Ki or change the perks on it. There are many perks and substats which allow the player to tinker with their build to output a ton of damage or stay alive as long as they can. One must have a strong build in order to complete nightmare missions, which means you’ll be grinding for resources as well as gear.

If all the grind of survival and story missions still isn’t enough for you, that’s okay too. This Friday, October 30th, the game is getting another update which brings the Tales of Iyo—a three part four-player raid on nightmare difficulty. This will be the only game mode that doesn’t support matchmaking. The game already encourages sociability, with the extreme difficulty of nightmare objectives forcing players to communicate in order to prevail. Now, with the raids, Sucker Punch has taken this a step further, so players will have to have their four man squads set before taking on this trial.

The main attraction of Legends is the nightmare difficulty game modes. They offer the greatest challenge and the best chance to get legendary gear. The nightmare story missions are challenging, but doable if you and your teammate are patient and work together. The nightmare survival, however, is another beast entirely that can make even Tsushima veterans feel like hapless noobs. It requires perfect chemistry between four high level players to hold off three points at once. It’s also a marathon, with even gold survival missions taking up to an hour to complete—and nightmare presumably taking longer, although I’ve yet to get past wave thirteen out of twenty-five (I’ve linked a video below of some of my pitiful attempts). This is a truly rare game mode that even experienced gamers probably won’t complete on the first try, or even the first sitting. It gives players a reason to keep coming back to the game and trying to get better. There are also weekly modifiers for nightmare modes. For example, this week’s survival challenge gives enemies immunity to all status effects, so that perfect fire damage hunter build you made last week would be essentially useless for this week’s nightmare survival. This encourages players to experiment with all the classes and many different gear combinations, offering hours of reforging and tinkering with substats—if you’re into that sort of thing (I am).

Warning NSFW: Language


Ghost of Tsushima is a stunningly beautiful game, and the main story alone made it worth the $60 price tag on release. With this free multiplayer update, the game has more replay value than ever, which it sorely needed when it initially came out. There is already so much to do in Legends, and with the new raids coming this Friday, there will be even more. Start assembling your squad and optimizing your builds—the Tales of Iyo should provide the most arduous challenge yet.

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