'Among Us' Will Give you Trust Issues
Among
Us
is the latest mobile gaming phenomenon, and it’s liable to have you and your
friends stabbing one another in the back and levying paranoid, McCarthy-esque accusations.
It’s a game about trust and, more importantly, a lack thereof.
The game is set on a spaceship, and the design is
simple—you start with ten players, most of whom are crewmates, and are given
various tasks to complete. One or two of the players, however, will be imposters
tasked with sabotaging the ship and killing the crew. The objective of the game
as a crewmate is to complete all the tasks or find out who the imposters are
and vote them off the ship. As an imposter, the player will attempt to kill all
the crew members or sabotage the ship’s vital systems, all while trying to fool
the crew into thinking you’re one of them.
As a crewmate, you can complete various tasks to win the
game for your team. These tasks, however, take a bit to complete and block the
player’s screen while working on them. This means that while you’re completing
a task, you’re also leaving yourself open to be killed by an imposter. Once
killed, the player can no longer communicate with their team, and is left to watch
helplessly while screaming “BLUE IS THE KILLER” into their phone or computer
screen. This is not an enviable position to be in, and a win by task completion
is pretty rare. Many players, therefore, choose to forgo their tasks and focus
solely on catching the imposters. There are a couple ways to determine who the
imposters are. First, and most obviously, is by seeing the player kill. If you
tell the crew you’ve seen a player kill, and nobody can prove otherwise, that
player will likely be voted out with a swiftness. The imposters also have access
to vents that they can hide in, so if you see someone going in or out of a
vent, you know they’re an imposter. It’s not uncommon, however, for the
imposters to make false accusations in order to get innocent players voted out.
As an imposter, your best chance of winning lies in
sewing discord, making calculated accusations, and creating a general environment
of distrust. If accused, imposters will say anything to discredit their accuser,
so it’s tough to know who to believe. If you’re going to accuse someone then,
you’d better have good evidence, or you may be the next person voted out. In
many cases, the game comes down to a matter of he-said-she-said, and players
must decide who they can trust (which, really, is nobody). The game can quickly
devolve into an illogical witch-hunt, with players being accused simply for
being in the wrong place at the wrong time. Imposters can also self-report
their kills, triggering a voting session. This gives the game another interesting
wrinkle, as innocent players are often accused of self-reporting if nobody else
can verify their innocence. The fact that the game allows multiple imposters
means they can work together, vouching for one another and killing multiple
crewmates at once. This makes it even more difficult for crewmates, because even
if someone speaks on behalf of another player, you never know if they’re just trying
to protect their partner-in-crime.
This whodunit gameplay has immense replay value, as no two games will unfold the same way. Every time a crewmate comes up with a way to gain trust, an imposter will undoubtedly use that same method to fool their opponents in the future. Since the impostors change each game, someone who was trustworthy in a previous round might use the same tactics they used to make you trust them before—then turn around and stab you in the back. With the entire English language (or any other language) at their disposal, there are infinite possibilities for deception for imposters. The only constants in Among Us are chaos and panic, and it’s a game that can turn even lifelong friends into bitter rivals—in the best way possible.
-Joseph DiPietro
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