Revisiting Pokémon Go in 2020
When Pokémon Go was released in 2016, it was a cultural phenomenon, breaking the Guiness World Record for highest first month revenue of any mobile game ever by bringing in $207 million. (Swatman, 2016). It was truly the summer of Pokémon. But summer soon gave way to winter, and Pokémon Go’s meteoric rise was followed by an equally dramatic fall. By December 2016, Pokémon Go’s United States playerbase had fallen from 28.5 million in July to just 5 million trainers (Farooqui, 2017). This was due to the fact that the game had little to offer upon its release aside from actually catching Pokémon. There were gyms where you could battle, but aside from that there wasn’t much to do with your collection of monsters. There was no system for trading with friends or battling other trainers. In addition, players could only catch the original 151 Pokémon at the time. The game was largely forgotten to the general public, but for game developer Niantic and the Pokémon faithful, the journey had just begun.
One of the first additions that Niantic made to bring
players back was raid battles, which allowed trainers to battle legendary Pokémon
and catch them with their friends. This brought a lot of excitement to a game
that many thought had grown stagnant in its first few months. This change was
followed shortly by the all-important friend code. Much of the appeal in Pokémon
games has always been the ability to battle and trade with your friends, and
this addition was a huge part of ensuring the game’s long-term success. With
the ability to trade, players were able to obtain new Pokémon that evolved by
being traded, and exchange rare Pokémon to fill out their Pokédex. The
incorporation of battles meant that players actually had a reason to keep
catching new and more powerful Pokémon. The friend system also gave players the
ability to send each other gifts, contributing to the player’s resources as
well as the game’s sense of community.
That sense of community has been paramount in bringing Pokémon
Go back into the spotlight. An example of this is the aptly named Community
Day, which gives players the chance to catch rare or popular Pokémon, as well
as their shiny versions which are usually extremely rare (there is less than a
0.1% chance that any random encounter is a shiny). If one visits an area with a
lot of Poké stops on a Community Day—or any day for that matter—they are likely
to meet other trainers and possibly make some new friends. More Poké stops and
gyms are being added all the time, and when a player reaches the max level—level
40—they can now suggest Poké stops to the developers.
Swatman, R. (2016, August
10). Pokémon Go catches five new world records. Retrieved September 22, 2020,
from https://www.guinnessworldrecords.com/news/2016/8/pokemon-go-catches-five-world-records-439327
Farooqui, A. (2017, April
04). Pokemon Go Daily Active Users Drop By 23 Million. Retrieved September 22,
2020, from
https://www.ubergizmo.com/2017/04/pokemon-go-daily-active-users-drop-23-million/
Chapple, C. (2020, January
9). Pokémon GO Has Best Year Ever in 2019, Catching Nearly $900 Million in
Player Spending. Retrieved September 22, 2020, from
https://sensortower.com/blog/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending
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